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Welcome
Sylvania is an original medieval fantasy roleplay. In the world of Drylla, the races have vied for survival and against the throes of war, political controversy, and the presence of monsters for thousands of years. What the populace is unaware of is the presence of a single group of chosen individuals, who call themselves the Rhakoth: the Voice of the Gods. As war plagues the Elven Realm and revolutionary change sparks in the Sironian Empire, the Rhakoth continue their duty to protect the world from the dangers that lay beyond.

We have no word count and are rated 18+ only.

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Updates
08.13.17: Sylvania is officially OPEN! After much hard work to get our lore going, we've finally opened to the public. Thank you to all of our members who've been around on the private roleplay while it was open for sticking around. <3 And lastly, welcome to all new members who've stumbled upon us!
Census
Species MFNTotal
Humans 02 05 00 07
Elves 02 05 00 07
Half-Elves 01 01 00 02
Halflings 03 01 00 04
Kindred 02 07 00 09
Dragonkin 02 04 00 06
Daeva 00 00 00 00
Totals 12 23 00 35
Members 00
Staff
Saskaadministrator
Ayamoderator
Marymoderator
Credits
Site and content created by Saska and Chaos, unless otherwise noted.

All characters belong to their respective owners.

Sylvania v.1 skin created by Saska solely for use on Sylvania. Do not re-use or recreate without permission.


Welcome back; your last visit was on Today
Important Information
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Here is where you will find all of the information to get you started on Sylvania.
last post by Landeun in Who Plays Who on Sep 18 2017, 09:59 PM
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Please post all completed character applications here.
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Here is where you will find all site announcements posted. As a member, you are required to be up to date on all topics posted in this forum.
last post by Saska in Advertising Contest! on Oct 23 2017, 07:31 PM
Character Essentials
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All accepted characters will be located here.
last post by Saska in Kolyat Galanodel on Oct 16 2017, 05:52 PM
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last post by Saska in Saska's Crew on Aug 21 2017, 01:55 PM
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Here you will find all information regarding Sylvania's Quest System and the rewards involved for it.
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Deucalion
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Though not as dry as the Marosia Desert, the Azende Plains are a dry and dusty expanse, often plagued by small tornadoes and plough winds. Portions of the Plains are a savannah-like environment, and many areas are home to a number of halfling tribes.
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A vast desert expanse created by Amaris and Seraphina's disappearance. Mostly uninhabitable, though occupied by a small desert oasis, some life can be seen.
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Asheria
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Aptly dubbed the "forest of circles" or "winding forest", Gharoth Forest's inner areas form very few clearings and can easily mix up even the best navigator in its depths. Cherin Pass exits near the edge, though it's possible to follow the mountain line to find the exit to the plains.
last post by Aiuya Mitsukai in Dark Abyss on Oct 30 2017, 07:27 PM
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The home of Sironia's art culture, Kaleliya is a city of entertainment. Populated by citizens of all social classes, the city boasts numerous theater halls, both indoor and outdoor, as well as art museums and phenomenal, breathtaking architecture. Kaleliya is also home to Drylla's Coliseum, located near Sironia's shore, with a large port for various docking. It is the only Empire territory that remains neutral grounds for Guild members to enter competitions. Combat outside the Coliseum, with exception to combat against monsters, is strictly forbidden. Failure to adhere to the guideline will result in immediate execution by the perpetrator.
last post by Cassiondra Seychelles in Flashback: All Bets Are Off on May 8 2017, 02:12 PM
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Controlled by the Sironian Empire, the Sironia Fields are the only truly fertile farming land left in Drylla. The Empire's army is stationed at various areas along the borders and despite being shielded by the mountains, they are almost constantly at war with most of the other races.
last post by Gyles Vyncent in A Secret In The Air on Aug 30 2017, 07:53 AM
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The heart of the Sironian Empire, most Empire nobles, as well as the Royal Family, make their stay here.
last post by Elena Ambrosine in Terror on Nov 5 2017, 10:27 AM
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The only port located on Asheria, Gallend is popular both for its fishing goods as well as the vast expanse of beach. A number of Sironian nobles have summer homes here, as well as a lot of merchants dealing in imported goods.
last post by Elena Ambrosine in It's The Thought That C... on Nov 4 2017, 01:40 AM
Haeron
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Controlled by the ever-powerful Merchant's Guild, Port Silma compares strongly to Gallend, though its walls are far more fortified. Silma is popular as a place to find iron goods, though most are controlled and regulated by the Merchant's Guild.
last post by Alistair Stirling in Familiar But Foreign Territory on Nov 14 2017, 03:21 PM
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The central location for the Guilds, many of which convey their leadership here, both large and small. Though many are allied with the larger guilds, most of the areas are dominated by the Hunter and Adventurer guilds and their allies.
last post by Aegir Riddari in Passionate Flames on Oct 26 2017, 05:18 AM
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A set of islands somewhere off the southern coast of Teale, the Illyrian Isles are rumoured to be the oldest remains of ancient civilization in Drylla, dating back to the time when the Gods still roamed the earth. The Isles, however, are surrounded by fierce storms rumoured to be the result of unstable mana flow in the area, and as a result, landfall cannot be reached by traditional means, leaving them as a sort of 'unexplored gem'.
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Kekube
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The largest rainforest that covers Kekube, Rizelde Forest is home to most of the elves. However, due to their diluted blood, half-elves are usually not welcome within the forest except on delegation business.
last post by Erdan Galanodel in Flashback: Star-crossed Reu... on May 28 2017, 05:45 AM
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Though mostly uninhabitable due to common flash-floods, the Aramoor Flood Plains have some hilly areas that allow for travel, as hilly portions of the Plains offer some protection from the landslides and flash-floods.
last post by Nymeria Swyft in Hooves On Land on Nov 1 2017, 06:29 PM
Teale
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A short tundra expanse that expands directly from the lower beach areas, the Silaris Tundra is a cold expanse of frozen wastes. No vegetation, save for the occasional pine tree, grows in this particular area.
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Even more frozen than its tundra counterpart, the Silaris Mountains have a network of caves that is home to the non-traditional kindred. These caves, despite being within the rock of the mountains, are very well-furnished and warm, keeping the kindred safe from the cold winds and frozen temperatures outside.
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Aestris
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Utgarde is the capital city of the Dragonkin, named after their primary patron's element. Called the 'City of Light', Utgarde is known for having extensive natural light, including bioluminescent plants that only light up during the nighttime, as well as an abundance of fireflies. At any given time, the city is extremely well-light, with beautiful nighttime ambience and daytime sunlight.
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Located on the northernmost island of Aestris, Indgarde serves as the dragonkin's trade port, allowing them to engage in trade relations. Indgarde is also known to be where many exiles are sold off to the Slavers' Guild.
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Helsgarde, located to the northwest of Utgarde, is often called the Halfblood city among many of the upper castes. Helsgarde is primarily inhabited by halflbloods, though it is governed entirely by purebloods. Most of the city is comprised of slums and ramshackle housing, except for a small temple district in stark contrast with the living conditions of the city.
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Located to the southwest of Utgarde and directly south of Helsgarde, Midgarde is populated by an even mix of halfbloods and purebloods, and is the least under religious influence from the Theocracy. Midgarde is primarily populated with dragonkin of the middle caste, with very few in the upper caste and some of the lowest caste in the city.
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Located far west of Utgarde, Asgarde is the only city not under the control of the Theocracy. Well-guarded by a number of halfbloods and the occasional pureblood, Asgarde is considered the 'city of heretics' by the Theocracy, as they follow a purportedly twisted version of Uriel's teachings. Very little racism exists in Asgarde, and it is the only dragonkin city with trade ties to the rest of Drylla.
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Out Of Character
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last post by Landeun in Writer's Block on Oct 24 2017, 07:53 PM
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last post by Hysterian in Silas Hirt on Feb 23 2017, 11:25 PM
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Want to advertise at Sylvania or affiliate with us? Please do so here! NO FORUMOTION ADS PLEASE.
last post by PIXEL in Merak on Yesterday at 05:08 pm
Recent Topic Activity
Merak - by PIXEL Yesterday at 05:08 pm
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Cardinal Sins - by Endless Nov 8 2017, 02:47 PM
Something Wicked (jcink Premium) - by wckd Nov 7 2017, 10:40 PM
The Arrow~jcink Premium - by Jesse Schnell Nov 6 2017, 04:40 PM
Fantasies Unwind [jcink] - by x Nov 6 2017, 01:04 AM
Memories Remain - by Mandee Nov 5 2017, 11:51 AM
Harmonize - by Mandee Nov 5 2017, 11:49 AM

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